"At the recent Handheld Learning conference in London, Futurelab Learning Researcher Richard Sandford spoke to teachers and industry experts about the idea of augmented reality and how it can be applied to learning through location based applications and games."
SOURCE: http://media.futurelab.org.uk/podcasts/becta_talks/augmented_reality/
Duration: 13 minutes
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transforming the way people learn through innovative technology and practice | |
November 2009newsletter issue 63 | |
Welcome to issue 63 of Futurelab's monthly e-newsletter, which aims to keep you informed about our latest projects, resources and events. For more updates follow @futurelabedu on twitter. | |
projects | |
![]() | Enquiring Minds Year 4 report |
resources | |
![]() | SPARK - Igniting innovation in education |
![]() | Augmented reality podcast |
![]() | Latest web articles |
events | |
![]() | Futurelab conference - outcomes |
![]() | BETT 2010 |
get involved | |
![]() | Call for Ideas |
![]() | Gaming in Families workshop |
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| Flux is a blog hosted by Futurelab which offers the space to discuss innovation and
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I have drawn inspiration from this video which share perspectives of the changing media landscape.
"The surge of new technologies and social media innovations in today's environment is significantly altering the future media landscape for marketers. Consumer behaviour is changing and the way marketers reach their audience must also change."
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I observe commuters media consumption habits while traveling and I wonder what they are thinking. Do these people enjoy what they listen to or read? It is hard to simply evaluate others true emotions through facial expressions. For all I know these two could be Vulcans, supressing their emotions! :-)p
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It is 06:00ish on a cold wet morning commute. A women taps vigorously on her laptop, probably updating her facebook status. I am always amazed at how many people use their early morning commute to maintain their online social network. It makes me wonder if they take this opportunity now yo do so because they are less likely to be able to while at work.
As this woman uses her laptop behemouth (desktop replacement) I am swiftly tapping these thoughts on my mobile, engaging in an act of ubiquitous communication.Comments [0]

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"This concept allows to you to experience immersion and effortless navigation in new ways. New types of interactions involving near-to-eye displays, gaze direction tracking, 3D audio, 3D video, gesture and touch. Through these new types of social linkages people will be connected in innovative ways between the physical and digital worlds."
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These are the visual slides for my presentation for the Online Round Table / Session #3 – mLearning: LINK to ONLINE EVENT LINK: EVOLVE in Partnership with Educamp. Seminar on Mobile Learning Abstract:The application of computer-generated imagery in live-video streams on mobile devices, as a way to expand the real-world, is finally available for the masses on an affordable basis. Augmented and mixed-reality scenarios are now a common fixture of our technology arsenal of methods to acquire information about our surroundings. This emergence of augmented reality (AR) also has great potential to support individual and group learning. I will share thoughts and experiences on how AR will change the way we view and experience learning in a situated context.
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Realtà Aumentata - Augmented Reality from soryn on Vimeo.
This video depicts an inspiring use-case scenario of extending learning experiences with augmented / mixed reality.
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