How Social Media Will Impact The Future of Brands [TNW Social Media]

via TNW Agregated Feed by Lauren Fisher on 12/8/10

There’s no doubt that social media is changing and evolving rapidly – and brands are constantly exploring new ways to make social media work for them. At the moment we’re still in the learning phase and we’re seeing lots of brands making some (very public) mistakes, as we test the boundaries of social technologies for consumer interaction. Mistakes are fine, and expected, so long as we learn from them. So what will brands of the future look like from the realms of social media, and how much should you let it affect your brand?

Accept that the 9-5 is dead

The use of social media in the workplace is a pretty touchy subject. While some companies may actively encourage its use, others go to the complete other end of the spectrum and block access to sites like Facebook and Twitter. Just like the brands of the future, employees of the future will be social too. The trick for organisations is to find out how this can be used to benefit business. The internal structure of future brands will not look how it looks now, and the flexibility of social technologies has a lot to do with this. At new companies and sites like The Next Web, everyone is encouraged to be social. And we know that the normal office hours don’t apply. The 9-5 is officially dead. For an excellent discussion on this, I recommend you check out this TEDX talk by Jason Fried.

Branding will be alive

This may be harder to contemplate, but more and more we’re seeing a company’s brand interpreted by the millions, as we all become producers of content and add our own interpretation onto a company’s brand and messaging. Static branding will be a thing of the past and company logos, advertising and messaging will be constantly moving, adapting to people’s needs. I think the static company logo will be unrecognisable in 50 years time and the idea of a corporation as an unmoving entity will be hard to get our heads around. We’re just at the tip of the iceberg with things like companies crowdsourcing their logos and this trend will only get bigger. Brands will find a way to fit around what we want them to be, rather than the other way around.

Will translate social actions into concrete actions

Malcom Gladwell recently wrote an article, where he questioned the ability for social media to encourage real action. So is it just a place for all talk, or can companies find a way to encourage interaction from users that translates into a tangible business benefit? Awareness is one thing, but sales is quite another. The challenge for brands now, and brands of the future, is to adapt their business model to fit social. You’re less likely to be able to take a consumer from Facebook to the checkout, but if you invest in social transactions such as group buying, you’ll start seeing a lot more sales. Again, we’re seeing mistakes as companies attempt to encourage transactions in the wrong way but there are also some great case studies to learn from.

Look for innovation outside the boardroom

They get their fair amount of ctricism, but there are lots of lessons that can be learned from Coca Cola as a social brand. They did what is incredibly difficult for any brand to do, especially as multinational as themselves, and that was to work with an ‘unofficial’ community and find a way to successfully integrate them into the business. Coca Cola’s Facebook page wasn’t set up by the organisation themselves, but by two uber-fans. They could have done what many others did before them and shut the page down before setting up their own one from scratch. But instead they realised the huge power this group already had, and decided to work with the founders and keep them on as community managers for the page. This is a brave thing for a brand to do, given that when they did this social media was still a relatively new concept for many businesses. Don’t underestimate how important it is to work with a community and not against them.

Won’t have chairs in the meeting room

With the increasing mainstream adoption of online collaboration tools, brands of the future will not have a traditional meeting room, or the need to call meetings at all. Everything will eventually move online, making companies more efficient, adapting their communication to get the message out as quickly as possible. Companies will be less likely to call meetings, but when they do, there will likely be no chairs in the room. Screens will connect everyone over Skype etc. as you hook up with colleagues remotely. Hopefully the meeting room will die out altogether eventually, but that may be too tough to call yet.

What do you think brands of the future will look like?

[Notice: this is the RSS feed for ALL stories from across The Next Web - that means a lot of stories every day - for just our top stories, subscribe to our Top Stories RSS feed here.]

UPCOMING: @ArsElectronica 2010 - REPAIR – Ready to pull the lifeline

Screen_shot_2010-09-01_at_11

I am looking forward to attending the Ars Electronica Festival 2010 in Linz.  Here is an overview of this incredible event:


There’s no time left for warnings. We’re in it up to our necks right now—in the climate crisis, Surveillance Society, the bankruptcy of the financial sector … We’ve passed the points of no return. The dramatic consequences are looming on the horizon today. And there’s no excuse for our lethargy since we already possess ideas, tools and techniques to initiate a change of course. We just have to take action! Roll up our sleeves and get to work on a job that can no longer be avoided. We have to mend our ways and get things moving in the right direction.
 
In search of ways out of this mess we’ve gotten into, the 2010 Festival for Art, Technology and Society turns to the pioneers of our age. Not the adventurers who’ve sailed forth because they wanted to find out what awaits them on the other side, but rather the visionaries who are bringing expertise as well as a great deal of creativity and idealism to bear in their work on an alternative future. repair is the title of a festival designed to pursue the paths opened up by these trailblazers and to show why it’s imperative for us to follow their lead …

 

REFERENCE: Wireless foresight: scenarios of the mobile world in 2015

Wireless Foresight deals with the development of the wireless communications industry and technology during the coming ten to fifteen years. Telecommunications is a global business of enormous proportions and is one of the largest industries in the world. This book is based around four scenarios of the wireless world in 2015. The focus is on the industry (i.e. infrastructure and terminal vendors, operators, and service developers and providers) as well as on new players

Cyborg Anthropology: A Short Introduction - A Free Webcast

--------- Forwarded message ----------
O'Reilly Webcast
Oscon

Cyborg Anthropology is a way of understanding how we live as technosocially connected citizens in the modern era. Our cell phones, cars and laptops have turned us into cyborgs. What does it mean to extend the body into hyperspace? What are the implications to privacy, information and the formation of identity? Now that we have a second self, how do we protect it? This presentation will cover aspects of time and space compression, communication in the mobile era, evaporating interfaces and how to approach a rapidly changing information spaces.

About Amber Case

Amber Case is a Cyborg Anthropologist and User Experience Designer from Portland, Oregon. She studies the interaction between humans and computers and how our relationship with information is changing the way cultures think, act, and understand their worlds. Her main focus is on mobile software, augmented reality and data visualization, as these reduce the amount of time and space it takes for people to connect with information. Case founded Geoloqi.com, a private location sharing application, out of a frustration with existing social protocols around text messaging and wayfinding.

Case has spoken at various industry conferences including MIT's Futures of Entertainment and Inverge: The Interactive Convergence Conference, Ignite Portland and Ignite Boulder. She presented an Introduction to Cyborg Anthropology at Webvisions 2009 and Keynoted Portlandís Open Source Bridge with a speech on Cyborg Citizens. She's been a guest lecturer at Pacific Northwest College of Art, Lewis & Clark College and Oregon State University's School of Continuing Education. In 2010 she was named one of Fast Companyís Most Influential Women in Tech. She formerly worked at Wieden+Kennedy, a global advertising agency based in Portland, Oregon. She currently works as a User Experience Designer at Vertigo Software.

In 2008, Case founded CyborgCamp, an unconference on the future of humans and computers. To attend, visit http://portland.cyborgcamp.com/.

You can learn more about Cyborg Anthropology at http://www.cyborganthropology.com, and on Twitter at @caseorganic.

email register
email box top
Price: Free
email box bottom
email box top
email calender icon Thursday,
August 5th
email box
email box top
email clock icon 10:00am-
11:00am PT
email box bottom
O'Reilly Mediaoreilly.com
O'Reilly is a registered trademark of O'Reilly Media, Inc. All other trademarks are the property of their respective owners.

O'Reilly Media, Inc. 1005 Gravenstein Highway North, Sebastopol, CA 95472   (707) 827-7000


TED TALK: Charles Leadbeater: #Education #innovation in the slums #forsja

 
"Charles Leadbeater went looking for radical new forms of education --  and found them in the slums of Rio and Kibera, where some of the world`s  poorest kids are finding transformative new ways to learn. And this informal, disruptive new kind  of school, he says, is what all schools need to become."

Experience a mobilized version of this TED podcast on YASSSU

Reference: Assessing the Effects of ICT in - UPDATED #forsja

Click here to download:
9609111E-1.PDF (2.91 MB)
(download)

Presented here for educational purposes.

This new title has just been published and is now available to be downloaded from SourceOECD.

Education & Skills 99980029
Assessing the Effects of ICT in Education
www.sourceoecd.org/education/9789264079786

You can copy, download or print OECD content for your own use, and you can include excerpts from OECD publications, databases and multimedia products in your own documents, presentations, blogs, websites and teaching materials, provided that suitable acknowledgment of OECD as source and copyright owner is given.

Mail address:
OECD
PAC Editorial and Rights
2 rue André-Pascal
75775 Paris Cedex 16
France

SOURCE: http://www.oecd.org/document/8/0,3343,en_2649_35845581_45512072_1_1_1_37455,0...

Envoyé depuis mon mobile.